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Anselmrosseti Newby
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Date joined: 19.06.2025
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MMOexp:Why Warborne’s Partial Loot and Persistent

12.08.2025, 03:29
Warborne: Above Ashes has officially launched its first month-long playtest, and the buzz is undeniable. Players from across the MMO community — especially fans of Albion Online — are pouring in to see whether this new contender can carve out its own place in the sandbox PvP landscape.

If you’ve been curious about the game’s blend of persistent faction warfare and MMO combat, or you simply want to know how to hit the ground running, this guide will walk you through what Warborne is, what makes it unique, its similarities to other games, and the best early strategies to maximize your progress.

What is Warborne: Above Ashes?

At its core, Warborne is a hybrid between two well-known titles:

Albion Online – known for its full-loot PvP, player-driven economy, and open-world combat systems.

Foxhole – famous for its persistent, player-driven wars that last weeks, where the community’s actions directly shape the front lines.

Warborne takes Albion’s combat, progression systems, and destiny board-style skill tree, then injects Foxhole’s month-long faction warfare. This creates a unique blend: you still gather, craft, and fight like in a traditional sandbox MMO, but you’re doing so in the context of a massive, multi-week war between player factions.

The game world is divided into territories controlled by different factions. These factions wage large-scale battles for control, shifting the map over time. Solo activities exist — like gathering, small-group skirmishes, and a form of corrupted dungeons — but Warborne leans heavily toward large-scale warfare and coordinated faction play.

Loot Rules: Partial Loot with a Twist

One of the first questions PvP-focused players ask is: “Do I lose everything when I die?”

In Warborne, death comes with partial loot penalties:

Half your inventory drops on death.

One equipped item drops at random — sometimes it’s your weapon, sometimes your boots, sometimes a chest piece.

This makes death impactful without being as punishing as full-loot games. It also means you can take more risks without fear of losing your entire gear set — a design choice that encourages more frequent PvP.

The Drifter System – Three Loadouts, Three Lives

Perhaps the most unique feature in Warborne is its Drifter class system. Instead of being locked into one build per life, you can prepare up to three separate loadouts.

Start with one Drifter.

Unlock the second after a few days of play.

Unlock the third after a week or two.

Each Drifter has its own equipment, stats, and playstyle. When you die in a battle, you can respawn immediately as another Drifter — still losing half your inventory and one equipped item, but re-entering the fight with a fresh build.

This mechanic has huge implications for large-scale PvP:

Fights last longer because you can come back multiple times.

Strategic planning matters — you can field different roles in the same fight, like starting as a frontline tank, switching to ranged DPS, then finishing as a support healer.

Gear management becomes deeper since you need unique sets for each Drifter.

The downside? You can’t equip the same item across Drifters. You’ll need to craft, trade, or loot enough gear to fully kit out each loadout.

Getting Started – Your First Hours

When you first log in, you’ll be tempted to run around exploring, but there’s one golden rule for beginners: follow the tutorial quests on the right side of your screen.

These quests reward valuable currencies and progression milestones that will give you a strong foundation.
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