An Game Of Speed Where Only One Can Win
The One Who Is The Most Fastest In The Race Wins And Its Cars Are Like An Supreme Power Of Great And Asphalt 9: Legends is an arcade racing video game developed and published by Gameloft as part of the Asphalt series. It was released on February 26th, 2018 for iOS in the Philippines as a soft launch, and it was released worldwide on July 25th, 2018.
Asphalt 9: Legends is an undoubtedly lavish affair, one that is rightly used as a benchmark for the latest mobile devices. It’s a genuine stunner, boasting next-level particle effects, lighting, and realistic weather. But what lies beneath that polished exterior is something I’ve always struggled to get on board with: an arcade racer that strips the genre to the bone, offering up a theme-park experience more akin to a tech demo than a fully-realised game.
In its best moments, you can expect the same gleeful sense of speed and violent carnage as the earlier Burnouts, albeit with a much-reduced sense of danger.
Even when you do wrap your Porsche around the pretty scenery, the worst you can expect is to lose your lead. And this is part of a larger problem: the game is in such a rush to keep you going, to push you rapidly to the finish line, to serve up your latest reward, that it can feel like your input isn’t wholly required and that the racing itself is an afterthought. Even when using the manual control scheme, there’s a lack of complexity to the core driving experience that limits its long-term appeal.After many hours of play, I never once felt like I was improving or pushing myself. Progression here isn’t hard-earned or personal; it’s about treating the game like a mindless time sink, coming back time and again for more upgrades, blueprints, coins, etc.Crashing headfirst into an oncoming bus isn’t the recipe for disaster you might expect; instead registering only as the slightest inconvenience. Part of this is down to non-racer vehicles functioning like props on a set as opposed to genuine hazards.
That hook will just never be as strong as the gradual satisfaction of turning off the various assists in, say, the Forza Horizon games – a series that nails the balance between arcade fun and hard-fought self-improvement.Perhaps its hollow core would sting less if there wasn’t an expectation for you spend dozens of hours with it to see even half of what’s here. It’s hard to imagine a version of Asphalt 9 that isn’t free to play; those elements are so deeply embedded in every facet of the experience. In many ways, it’s as if the free-to-play elements are the game, with a definite feeling that you’re putting more time and effort into sifting through menus, checking in on timers, and opening card packs than actually racing.The £19.99 launch bundle by no means turns it into anything resembling a premium title. At best, it’ll allow you to play the first few hours without ever having to sit around and wait on your cars to refuel. The 200,000 credits and 300 tokens are handy, but you’ll likely burn through them in no time at all, with card packs going for 65-75 tokens apiece.