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Rail Nation
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16.12.2017

Rail Nation: Part 2 of Dippy's Guide

This guide is not an exact way to play the game, but a collection of ideas and opinions from players who has played Train Nation. It might contain mistakes that can has a negative effect on your game. Under the different topics you will find references that take you back and fro through the guide on different criteria on a specific subject. The objective of this guide is to give you general ideas on how to improve your gaming skills. Rail Nation is an online strategy railway-game where gamers can start their own railway company. Rail Nation can be played free in all common browsers. Gamers compete in real time for 3 months through 6 different eras against other players all over the world to become the winner of the server. The sole player or group of players in an association with the most points win by investing in industries, upgrade station buildings and deliver needed goods to the city. Associations, friendly and rivals, have to work in harmony to deliver the goods in demand for their city to thrive and grow quick. At a small amount of cash, gamers can get a premium account to benefit from all sorts of different amenities. Rail Nation has many surprising aspects to determine which route your game will take you. This guide will give you advice on how avoid common mistakes, tips on how you to invest correctly and which engines to prefer.
By playing this game you can get 660 Play
The cities that appear on the map has no railway routes at first. Only 3 industries (wood, Grain and Coal) will be available to every city when the server starts. The routes that appear as dirt tracks (in later eras it changes to tarmac roads) needs to be connected with railway tracks in order to send and receive goods. As the game progresses, new industries will sprung up random at the empty plots.These new industries are sometimes shared by other cities that require the same goods which can cause intense competition between rival associations. Lay routes in advance to these factories and buy wagons for the specific goods to have an advantage over your rivals. You can lay down routes to connect to other cities and take part in that city's growth. ('read more: 1. New Engines; 2. Investing; 3. Track production 4. Integration)
By playing this game you can get 790 Play
Integration
When an industry received enough goods to sustain manufacturing of articles, it becomes integrated. This is shown by the green and orange arrows with a chain through it. The waiting time is shorter and you get rewarded a bonus for goods delivered. Hover your pointer over the integrated icon to see the pop up menu.Higher profit per route (Integration) Some factories require goods from other industries to manufacture articles (integration); e.g. Leather needs cattle; Cattle needs Grain. If Leather is your Required Good (RG) needed at the city and pays $180 / ton or $15000 / hour, first deliver Grain---> Cattle; pick up Cattle ---> Leather, load Leather ---> City (read: Goods of the eras) to complete your route. Arrange this scheduled stops to the shortest time
You should now have pushed up the profit / per hour in comparison with a single straight route. Where a long waiting time applies at industries, these stopping intervals will indeed lower your profit rate. In such cases try to eliminate some of the stops until you are satisfied with the results. Click on the green or orange arrows to change the total of waggons you want to allocate for a specific good if you want to keep a space open for other goods you want to pick up or deliver goods elsewhere on the same route with the same engine.
Rail Nation: Part 2 of Dippy's Guide 0.0 0
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Author Dippy
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