Rail Nation: Part 4 of Dippy's Guide
When the server starts at Era 1, you will have the option to transport grain, coal and wood to your city. If you are not familiar with the game, do the tutorial tasks given by the conductor, L. Smith. If you choose to skip this tutorial, all the tasks given will be completed immediately. It is strongly recommended that you finish the tasks to get familiar with the game. Start by connecting each of the 3 closest different industries to the city. These 3 initial routes will be the foundation of your income. Try to invest in your station at every chance. Upgrade the Laboratory to speed up the rate of research points. Engines and waggons are your means of income. The more engines you own, the higher your hourly income will be. This makes the Engine house the most valued building in the Station area. If possible don't sell wagons as you will need them for the end game.
The game has 6 eras which is divided into the developing stages of the history of the railroad. Wagons get more expensive with each era. You will only be able to haul the previous Era's goods until the coupling is fitted to the engine of the older engine types : more in in Laboratory
Tip: At the break of the new era, keep your bank account filled to the brim. You want to buy the new engines and wagons of the next Era to haul the new goods and lay down new routes.
At the start of every new era, your Engine house's level is raised to buy more engines.To buy extra engines, you have to upgrade your engine house or sell your older engines. You do not loose your current engines and wagons when entering the New Era, but you have to research the coupling to connect the new era's wagons with the previous era's Engines
A new tree become available to research more modern engines that become available after you had research them.
Your Avatar has new items to update your profile picture with the modern time of the new era.
At the end of era 6 the End game starts and the top 10 cities will start developing mega cities.