How 2 Furia in Paladins?
Hello everyone. In this article I will explain the champion Furia from the game Paladins. Furia is a battle angel with a fiery edge. She brings high healing, high burst damage, and one of the most powerful ults in the game. If you like the idea of a support who can both save a teammate and obliterate a flank in the same breath, Furia is right up your alley. Her core heal, Kindle Soul, is a direct-target ability with a short cooldown and high burst ideal for saving squishies or topping off frontliners quickly. It has no cast time, no tether, just clean click-and-fire healing. But the real star is Wrath, a passive that builds up as Furia lands hits with her pyre blasts. At full Wrath, her beam weapon becomes absurdly fast and powerful, letting her melt through enemies like a pseudo-damage champ. That creates a beautiful rhythm heal, poke, charge up Wrath, and then switch into destroyer mode. The combination of high-impact healing, hard crowd control, and disruptive burst damage means Furia isn’t just a backline support she’s a tempo enabler.

Her utility is equally brutal and incredibly versatile. Wings of Wrath lets her dash backward while simultaneously pushing enemies away with a triple burst of searing flames, turning the ability into both an emergency escape tool and a method of controlling space. You can knock flanks off ledges with precise timing, peel divers off your backline, or reposition yourself safely into cover or a better vantage point. It’s one of the most reliable anti-dive buttons available to any support in the game, giving her a level of self-peel that many other healers can only dream of. Then there’s Pyre Strike, her long-range projectile skill shot that deals damage and stuns any enemy it passes through. This ability is deceptively powerful it travels in a straight line, cuts through terrain like walls and barriers, has a ridiculously wide hitbox, and can interrupt channeling ultimates or confirm kills from a safe distance. Even if you miss the stun, it still applies pressure by forcing enemies to reposition or take cover, giving you precious time to either top off your allies or retreat to safety. She speeds up your team’s aggression by tipping fights in your favor and forces the enemy team to play more cautiously or retreat. She doesn’t just react she dictates the pace.


Her ultimate, Inflame, instantly buffs your whole team with attack speed and movement speed. It’s one of the strongest fight-starters in Paladins. Pop it before a push, and your damage champs will tear through enemies. Use it mid-fight, and it becomes a get-out-of-jail-free button. Talents change her focus. Cherish increases healing and makes Kindle Soul chain to a second ally great for team healing. Solar Blessing turns Pyre Strike into a healing beam, allowing area-based sustain (though it’s very positioning-dependent). Exterminate is pure offense it roots and nukes targets hit dead-center by Pyre Strike, which lets you play Furia more like a support-damage hybrid. She’s especially strong on maps with long sightlines and tight chokes, like Brightmarsh or Ice Mines. Furia is for players who want to lead the charge, not just react. She’s explosive, aggressive, and doesn’t wait for the enemy to make a mistake she creates the opening herself. That wraps it up for this one. Thank you and have a good day.