How 2 Jenos in Paladins?
Hello everyone in this article I will explain about the Champion Jenos from the game Paladins. Jenos is the embodiment of minimalism and efficiency. His healing isn’t flashy or reactive. Instead, it’s a quiet, lingering buff that allows you to support teammates from far away without ever leaving cover. His Astral Mark targets an ally and applies a long-duration heal over time, meaning once it's applied, you can go back to scouting, flanking, or zoning. This style makes him incredibly safe to play, but also vulnerable to burst fights where healing over time might not keep up. The payoff is that you can reposition constantly and even play high ground angles without needing to babysit your team. His healing works through walls and across long distances, which gives your team sustain while letting you play a sort of hybrid damage-support role, dishing out consistent pressure with his primary fire. This constant damage along with healing through walls across long distances is what makes him overwhelming for new players.

What makes Jenos unique is his ability to combine high uptime healing with map control. His Void Grip lifts an enemy into the air, disabling them for a short time. If your team focuses that target, it becomes a death sentence. It’s also one of the best zoning tools in the game. You can peel for yourself, stop pushes, or just hold choke points by threatening to lift anyone who walks in. His Star Splitter primary fire is a beam that pierces enemies, which means positioning is everything. Catch two or more players in a line and you’ll chunk them down fast. Jenos isn’t going to burst anyone down in one shot, but over time, especially with Chronos and the right cards, he becomes a consistent source of pressure. His Astral Step teleport gives him the ability to juke and escape dives, making him harder to punish than most supports. A persisting Jenos can be an absolute nightmare since jenos healing abilities can reach frontlines when he himself is hiding behind something.


Then there’s his ultimate, Through Time and Space. It’s not just a flashy laser—it’s a map-wide snipe that can instantly delete grouped enemies if placed right. It pierces everything, and while the windup is long, if you coordinate it with your team or catch the enemy off guard during a retake, it can win fights outright. His talents are all viable depending on what you want. Luminary is the most popular, adding a bonus damage buff to anyone you heal, turning your whole team into stronger duelists. Power Cosmeum buffs your Void Grip and makes it easier to root people mid-air. Binary Star turns your primary fire into a two-shot auto rifle, letting you lean fully into damage. Jenos is perfect for players who like to observe from afar, make smart decisions, have a sort of sniper plus combat medic itch and enable their team passively while always keeping the pressure on the enemy’s positioning. That wraps it up for this one. Thank you and have a great day.