How 2 Strix in Paladins?
Koga’s ultimate, Dragon Stance Overdrive, enhances his claws into an unstoppable barrage of melee swipes for a short period, essentially doubling down on his aggressive identity. It can be devastating in clustered teamfights, especially on objectives or narrow chokepoints, where enemies can’t easily escape the flurry of attacks. But it’s also risky because activating it locks him into melee range, where he can be stunned, knocked back, or melted by coordinated focus fire. The key to using this ultimate effectively is timing: you don’t want to pop it into a full-health team or while outnumbered, but if you wait until enemies are already weakened, it becomes a cleanup tool that wipes squads before they can reset. Koga thrives in the chaos of mid-fights, darting around with Shadow Step, weaving sustained fire with clutch claw swipes, and punishing mistakes relentlessly. At high levels, he embodies controlled aggression. The best Koga players aren’t just spamming Energy and throwing themselves at the backline—they’re measured hunters who pick the right moment to go all-in, secure kills, and vanish before retaliation can land. That's it for this one. Thank you and have a good day.

A big part of Strix’s value comes from the tempo he sets. Unlike most damage champions who chip away at health bars, Strix forces opponents to respect him at all times. One exposed peek can be punished with half your health gone, and two mistakes mean you’re dead. His Flare ability is deceptively powerful in this respect. It reveals enemies within its radius, feeding Strix and his team critical information about rotations and flanking attempts. This isn’t just vision—it’s control. With proper coordination, Strix can shut down flanks before they even reach his backline, turning his team into a fortress while he picks off targets. His ultimate, Flashbang, looks unassuming on paper, but in practice it’s devastating in teamfights. A well-placed Flashbang blinds multiple enemies, creating a window where your team can dive aggressively without fear of retaliation. Strix isn’t just about landing shots; he’s about controlling the pace of the game, dictating how enemies move, and punishing them mercilessly when they slip.


What makes Strix truly oppressive in competitive play is the mental pressure he exerts. Even when he’s not actively hitting shots, the fear of his presence forces teams to play differently. Supports hug cover tighter, tanks hesitate to peek corners, and flanks are forced to divert from their natural routes to try and deal with him. This warping effect on gameplay is his greatest strength. A Strix who positions well and lands shots doesn’t just deal damage—he tilts the enemy team into playing scared. But he’s not invincible. Flanks who close the gap can punish him hard if his Stealth is on cooldown, and his lack of mobility means mispositioning can be fatal. That’s why advanced Strix players don’t just rely on aim; they rely on smart positioning, map knowledge, and timing to keep the pressure constant. At his best, Strix is less of a sniper and more of a battlefield commander, bending the flow of combat through fear and precision. That's it for this one. Thank you and have a good day.