Guild Wars 2: Part 2
Revenant: Renegade
Warrior: Spellbreaker
Engineer: Holosmith
Ranger: Soulbeast
Thief: Deadeye
Elementalist: Weaver
Mesmer: Mirage
Necromancer: Scourge
Basically, with these new specializations, you can play you level 80 character in new, exciting ways. The elite specialization allows for completely new play styles, and some really cool new weapons. Having played a Ranger, I can say that Soulbeast, at least for me, was awesome. With Soulbeast, I was able to merge with my pet in what’s called 'beastmode', sadly no, I didn’t turn into Marshawn Lynch, as cool as that would have been. However, I found it cool too, that when merged, I still got to keep my dagger in my main hand.
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While there are other new features, that I could spend even more time talking about, like a new guild hall, adventures and bounties, it’s the addition of mounts that is probably the biggest addition that people love to talk about.
Mounts are nothing new to MMOs, they’ve been around for years, if not decades. So it would seem odd that after releasing both Guild Wars 1 and 2, it took ArenaNet two expansions to bring the popular feature to their game. However, the wait was worth it. Mounts in PoF don’t just provide a cool aesthetic and a speed boost like every other MMO (though they totally do), in Guild Wars, they actually serve a purpose and help you play the game and traverse terrain, that would otherwise be impossible.


