WAR THUNDER FULL GAME REVIEW
The issue with War Thunder is it's a game that continually swings from "stunning" to "absurdly baffling," regularly inside a similar meeting. It's a game I love, with the exception of every one of those occasions I'm prepared to nuke it from my hard drive.
Each couple of meetings, something specialized turns out badly. A ton of times, I get a validation blunder and can't sign into my record. A couple of moments later, it works once more. At times, my controls bafflingly go haywire. Every one of my settings are lost, and I need to remap everything, which is the most exhausting and careful errand in flight sims. Try not to try and trouble sitting around idly on the Controller Wizard. It's the least successful wizard this side of Oz.
Or then again there's that unusual surface bug I just get in the cockpit see, when the world transforms into a foggy, spiked wreck, however looks great in the event that I basically change to an alternate camera.
War Thunder frequently appears to be a weak development. There are such a large number of spots where it appears to be incomplete or cart. It'd be unendurable, with the exception of every one of those occasions it's really eminent.
At its best, War Thunder is a round of uncommon magnificence and effortlessness. The game is stunning when you're noticeable all around, taking off over mountain valleys or Pacific atolls. Simply flying up through the mists, where the world past your wingtips disappears into haze while buildup whips over the covering, offers route to the most exceptional bliss and rapture when you burst into the unmistakable blue sky. It feels like I'm truly up there at the controls of a plane, playing among the pinnacles and valleys of a cloud development. That is doubly obvious when I'm utilizing exceptional flight-sim gear like a TrackIR head-head tracker and a flight stick.
Increasingly significant, War Thunder's air battle is just probably the best and most serious I've at any point experienced. Universe of Warplanes doesn't approach; its planes are excessively kept by the game's straightforward material science. It's where your symbol is a plane. In War Thunder, I generally feel like I'm really in the cockpit, and each murder is a story to tell.
Indeed, even on the arcade settings, where the planes are incredibly lenient and each fight is fundamentally a flying skirmish, War Thunder powers players to learn and utilize essential flight moves and airborne strategies. Uniting all the pieces is troublesome yet in addition fulfilling. It is anything but a stretch to state that War Thunder is the Red Orchestra of air battle.
You can likewise wrench up the authenticity, which gets rid of respawns and places you into progressively fluctuated strategic circumstances. Rather than simply hustling to shoot up the various group's tanks or airbases, you may be pursuing a transporter fight in the Pacific, or attempting to accompany aircraft to an objective. The airplane are significantly harder to deal with and the stakes are much higher, yet that solitary serves to increase the credibility.
On the off chance that solitary War Thunder remained at high-elevation. Be that as it may, sadly, it comes colliding with earth with the presentation of tank battle.
Where air battle is quick and agile, the tanks are trudging and particular. The signals toward authenticity just serve to drag things out. Early tanks come to a standstill over the gentlest grades, and War Thunder reliably overestimates my enthusiasm for dealing with a tank's manual transmission. It resembles urging a slug.
The moderate pace is exacerbated by a battle framework where the individual who recognizes the objective initially is presumably going to get the murder. So front lines time and again degenerate into cautious outdoors grounds, and when you move to a decent position, your chilly pace has gobbled up a fourth of the fight time.
At that point there's the movement framework. This is the place War Thunder gravely falls behind World of Warplanes and World of Tanks. Its redesign tree is a byzantine wreck.
As opposed to having everything spread out in a straightforward bit by bit movement, the War Thunder tech tree is stuck brimming with bizarre side-branches and a couple an excessive number of minimal overhauls. Besides, the money and examination required to advance in the second and third level of the game lead to some genuine doldrums. Premium money lightens this to some degree, yet except if you're willing to drop some genuine money on purchasing airplane, you should prepare yourself for some trudging.
In any case, as baffled as I get with War Thunder's constraints, there nothing else out there that so promptly puts you at the focal point of a dogfight. At the point when I plunge in behind an adversary contender, drop the line of sight simply over the cockpit, and watch the projectiles incline into the fuselage until it falls to pieces like a messed up kite, I feel shipped. I'm a pro, an ace of the skies.
War Thunder makes me insane. I don't know how I can ever leave.