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Arma III Part 1 Game

On the following pages we're going to have a close look at how ArmA 3 performs in combination with different graphics cards. For that purpose we're testing the three different resolutios 1080p, 1440p as well as 2160p at ultra settings. The goal of this article is to tell you which is the most suitable graphics card for ArmA 3. ArmA 3 has been out for quite a while now and the game has gotten a solid fan base. Since its release quite a number of popular mods have emerged, which helped boosting the sales numbers to over 2 million in the meantime. The popularity of this game also reflected in our articles, where numerous readers asked if you could have a closer look at graphics performance. In this article we’re going to test a set of recent graphics cards in combination with an Intel Core i7-6700K CPU.
By playing this game you can get 100 Play
The game will be run at three different resolutions, while the settings will always be on ultra. In the case of the resolutions we went with our usual choice, which is 1080p, 1440p and 2160p. Let's have a look then which is the best graphics card to play ArmA 3 smoothly. When it launched last year, Arma 3 was a huge, beautiful, empty sandbox. It was an ambitious work-in-progress, lacking essentials like a tutorial or single-player campaign. But Bohemia Interactive’s ethos is that it’s better to shove the big picture out the door now, then circle back around and fill in the details later.

Seen in that context, the Helicopters DLC is a logical next step. It adds new mechanics, advanced damage modeling, a detailed flight model, and three new helicopters.

The whirlybirds have always been there, of course, in a perfectly serviceable but basic configuration. Now Bohemia has come back, given the textures an upgrade, and added a flight simulator experience.
By playing this game you can get 100 Play
In addition to being challenging fun, the result is a flight sim that offers experiences that no other program can touch.

First, let’s talk about how Arma’s helicopters have controlled up to this point. Simply put: the ‘collective’ is the stick that makes a helicopter go up and down, the ‘cyclic’ controls the horizontal direction, and the ‘tail rotor’ spins the bird in place like a top. (That noise you just heard was all the helicopter pilots grunting with disgust.) The computer interprets your actions, meeting you halfway to round you up to a competent pilot. If you release the button raising the collective, for example, the computer assumes you’re trying to get into a hover and adjusts the collective to a neutral position. You and the game are working together to keep the bird in the air where it belongs.
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