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League of Legends - Lux Basic Guide

Lux is a great champion to use in League of Legends, we can use it in many ways and in different lines on the game map, this is a basic configuration of how we can equip Lux with different objects, masteries and the best runes for this champion.

When we start the game we can start in two ways, first we can go to buy these objects Doran's Ring, we will need two health Potion and a warding totem or we can also start buying the following objects a Dark Seal, about three health Potion and a warding totem. With these objects we can have a good start of the game, we must be careful at the start of the game and go killing as many enemy minions to win as much money as possible to buy better objects.

We must be clear that objects we have to buy for at the end of the game have the best for our champion.
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So the objects we must have at the end of the game will be's Shoes, a Morellonomico, Luden's Echo, a Rabadon's Deathcap, Zhonya's Hourglass and to finish a Void Staff.

We can also get different objects depending on what situation we find other objects that would also be good to have serious Banshee's Veil and a ardent Censer we can also buy Mejai's Soulstealer, Liandry's Torment, Elixir of Sorcery, a Lich Bane.

Lux's skills are very good since she can paralyze our enemies for a certain time and that can be very advantageous when it comes to making a good strategy, our abilities will activate them in the following way.

The ability of the E key will activate it at level 1 then improve it to level 4, 5 and Level 7 and Level 9, for the ability of the key Q activate it at level 2, and we will not improve it to level 8 then level 10, Level 12 and level 13,
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Now the ability of the key W activate it at level 3 and only improve it to take level 14.15 and to Level 17 and 18, and the Ulti activate it at level 6 and we improve it to level 11 and level 16.

The masteries will be arranged in the following way, in Ferocity we'll place twelve points and order them in this way, five points in Sorcery, a point in Fresh Blood, five points in Natural Talent, a point in Double edged Sword, now the Masters in Cunning we will place 18 points and distribute them in this way, five points for savagery, a point for Secret stash , five points for merciless, a point for dangerous game, five points for Precision and a point for Thunderlords decree and runes will equip them in the following way, nine magic penetration marks, nine healing seals, nine magic resist glyphs, one quintaescencia of ability power and two CD reduction Quintaescencias
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