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14.07.2025

How 2 Khan in Paladins?

Hello everyone. In this article I will explain about the champion Khan from the game Paladins. Khan is that rare kind of tank who feels equally comfortable soaking up pressure and dishing it out. His design is all about dominance and momentum getting into the enemy’s face, forcing them into bad positions, and never letting them breathe. He wields the Heavy Repeater, an automatic rifle that feels more like a damage champion’s weapon than a tank’s. It fires in tight bursts and can shred through squishies quickly if you can keep them in your sights. While Khan’s raw damage isn’t on par with true damage dealers, it’s definitely threatening enough to make most supports and flanks think twice before diving. Unlike traditional shield tanks like Fernando or Barik, Khan doesn’t play passively. He excels when he’s moving aggressively, rotating fast, and using his cooldowns to create disruption. You don’t play Khan to hold space quietly you play him to walk into the enemy backline, grab their support by the neck, and throw them into your team. Literally.

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The real heart of Khan’s power comes from his abilities, all of which feel custom-made for controlling the tempo of a fight. Battle Shout is a short-radius team heal that also grants CC immunity, making it an amazing anti-dive tool or emergency support for your healer and damage players. Used well, it can save your whole team from a wombo combo or keep you alive during a risky push. Bulwark is his unique shield it doesn’t get placed or deployed, it’s held up like a riot shield, blocking all frontal damage while still allowing Khan to fire his weapon. This lets him pressure enemies while staying alive, and the shield recharges even when it's not in use, which rewards players who manage it intelligently instead of just holding it nonstop. But Khan’s signature move is Commander's Grab, a short-range leap that stuns and slams a target to the ground. It can interrupt ults, shut down flanks, peel for allies, or just bully an overextended squishy. When timed well, it completely breaks an enemy’s flow and turns the fight in your team’s favor.

By playing this game you can get 100 Play

And then there’s Khan’s ultimate Overpower. This is easily one of the most frustrating and hilarious ults in the game to be on the receiving end of. Khan locks onto a target, grabs them in midair, and slams them down wherever he chooses. That alone can take a healer out of position and deliver them straight to your team for a guaranteed kill. Used at the right time, it deletes key threats and forces the enemy team into pure chaos. In terms of talents, Storm of Bullets makes his Repeater fire at full-auto speed, giving him insane burst potential and turning him into more of a duelist. Lian’s Shield is more defensive, improving Bulwark and giving him more sustain against heavy poke comps. Firing Line boosts Battle Shout, which can be amazing for team utility and synergizes well in organized play. Khan’s best maps are ones with flank routes and tight corners, where his mobility and burst potential can shine places like Splitstone Quarry or Jaguar Falls. In the right hands, Khan is a momentum tank. He is not about sitting on the point and surviving. He is about picking the perfect time to go in, force the fight you want, and drag the enemy team into a situation they cannot win. If you like playing a tank with strong impact, brawler energy, and the ability to literally control who lives and who dies, Khan is your guy. That wraps it up for this one. Thank you and have a good day.

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