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10.09.2025

How 2 Ruckus in Paladins?

Hello everyone. In this article I will explain about the champion Ruckus from Paladins. Ruckus is the epitome of relentless frontline aggression, offering sustained damage while soaking up punishment in ways few other tanks can. His Miniguns provide constant, high-output DPS, especially effective against shields and grouped enemies. Unlike traditional tanks who primarily absorb damage, Ruckus actively trades fire, making him an aggressive presence that forces opponents to respond immediately. His Hover Jets give him the mobility to jump into advantageous positions, dodge burst damage, and reposition to maintain line-of-sight on multiple targets. Ruckus excels at maps with verticality and choke points, where his aerial control and minigun fire make it extremely difficult for enemies to push without taking severe punishment. The combination of sustained fire, mobility, and tankiness allows him to function as both a damage sponge and a consistent threat to backlines, which is rare among frontline champions.

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His tankiness paired with amazing damage per second is what makes him so phenomenal and maybe even versatile. Ruckus’s utility revolves around his ability to dominate space and control enemy flow. His Overdrive ability boosts movement speed and increases his firing rate, turning him into an unstoppable harasser for a short window. Using Overdrive strategically lets Ruckus capitalize on enemy mispositioning or chase down low-health targets for guaranteed eliminations. Meanwhile, his passive provides shields whenever he deals damage, effectively rewarding aggression and reinforcing his identity as a frontliner who thrives when actively engaging enemies. Skilled players weave attacks and movement seamlessly, hovering above chaos, suppressing shields, and punishing anyone who overextends. In coordinated matches, Ruckus becomes both a frontline anchor and a threat that demands constant attention, forcing enemies to dedicate resources to deal with him while the rest of his team capitalizes.

By playing this game you can get 100 Play

Ruckus’s ultimate, Firestorm, exemplifies his identity as a zone-controlling powerhouse. Deploying a massive area-of-effect barrage, he forces enemies out of advantageous positions, chips away at health pools, and creates openings for his team to push or secure objectives. Timing Firestorm effectively requires reading enemy positioning and predicting movement patterns, as dropping it too early can be wasted while waiting too long diminishes its impact. In high-level play, Ruckus isn’t just a tank; he’s a tempo controller. He forces opponents to adjust their rotations, hesitate on advances, and consider threat vectors they might otherwise ignore. His constant DPS, combined with aggressive positioning and ultimate presence, allows Ruckus to carry fights not just by surviving but by shaping the battlefield dynamically, turning pressure into tangible advantages for his team. He is less challenging if played as such. That's all for this one. Thank you and have a good day.

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